63 Games Like Might and Magic: Duel of Champions
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EE FAQ is available. EE are now available in the Beamdog store. Attention, new and old users! Please read the new rules of conduct for the forums, and we hope you enjoy your stay! June in Off-Topic. Hey, it's me again, trying to start another discussion about TCG's. So far, I've found that I am such a minority here on the BG forums in enjoying these TCG games, that the whole genre doesn't seem to exist here.
I've gotten just a very few response posts to my attempts to start discussions here. I just posted this over at Celestial Heavens. I thought I'd post it here as well, just in case I can connect with some other lonely "voice crying in the wilderness" about enjoying these card games and all the art, music, sound design, and lore that goes with them, and maybe get some insight. Usually, I can find any answer imaginable about the MM universe from the experts here.
However, I wonder, can anybody tell me whether there's a reference to Masfar in Homm 5, 6, or 7? Does the Homm and MM community in general reject everything about the card game as having anything to do with the franchcise, and thus, ignore it completely? Am I the only MM fan here who also loves the card game?
If not, could we have some kind of discussion about the lore behind the cards? Or do any of the names and cards we see in the TCG have referents in the known world of Homm ? I guess MTG was the might and magic trading card game online of them all, which likely inspired Arcomage, but with Arcomage, you got in-game currency wealth building rewards - which in turn, could have inspired the entire ftp CTG model that started with - might and magic trading card game online, which one did start the whole trend?
I know that came before Hearthstone. MTG was of course the forerunner of all fantasy card playing and collecting, but, afik, it never had an ftp in-game currency reward before MMDoC, and in fact, now MTG is about to release an ftp online version in July of this year. What do you guys think? Now that I've gotten might and magic trading card game online the card games, the whole history and culture of CTG's, and their tie-in with the MM franchise, is fascinating me.
And, again, who the heck are the heroes on the hero cards? This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flipped Summoned, or flipped face-up. June edited June Nonnahswriterhere you go: The version is widely considered a disappointment, though. I watched the previews and review videos, and I didn't much like what I saw - the colors were too bland, the art work and print on the cards was very small and hard to read, and the music was uninspired.
The art and music are part of what hooked me into the CTG's I play. The Gathering, which I suppose is the grandaddy of them all. However, it's not just the card-playing that I like, it's the wealth building of in-game currency that turns me on to it, and that's the dimension that MTG has been missing. It looks like with this new "Magic Duels" version, they're going to finally get on the bandwagon with the in-game economy and rewards system of the FTP's.
I'm very much looking forward to trying it. Magic's never been very good at creating computer-counterparts to their real-life monstrosity. The closest they've ever got was Magic Online, and that wasn't free. Nobody likes the limited card selections in the digital versions, and that you have to keep buying the newest titles to play with the newest sets. Clarke quote is in my Celestial Heavens signature because the entire Might and Magic franchise is based on thematically consistent end reveals that the worlds' entire fantasy civilizations are based on fallen technological colonies by "the Ancients".
Every Might and Magic game starts out as swords and sorcery, and winds up being science fiction at the end. The gradual discovery and evolution of the gameplay from the one genre to the other in all the games are part of the unique might and magic trading card game online fascinating history of might and magic trading card game online franchise. He can be kind of an acquired taste, though, because of his use of puns and wordplay in his fantasy, which can suddenly dip into some pretty dark psychological and religious real life themes, explored through graphic metaphor.
I remember reading The Dragonriders of Pern as a young man, and being absolutely floored and delighted when the medieval, fantasy society with telpathic dragonriders I had been introduced to, started to convert into a discovery of lost ancient science and technology.
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